Books & Comics > Non-Fiction Books

The making-of is often the better story – and nonfiction for fans delivers exactly that. Artbooks full of concept art, encyclopedias covering entire worlds, background volumes on movies, shows, and games: reading material for anyone who doesn't just want to know how it ends, but how it was made. Showing off on an expert level – officially licensed and backed by solid sourcing.

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  • Genshin Impact - Artbook Vol. 2

    Genshin Impact - Artbook Vol. 2

    CHF 58.00
  • The Lord of the Rings - Middle-earth Globe with Light 40cm

    The Lord of the Rings - Middle-earth Globe with Light 40cm

    CHF 384.00
  • Transformers RPG Book Transformers One *English Version*

    Transformers RPG Book Transformers One *English Version*

    CHF 55.00

Nonfiction for fans – background knowledge with display value

Every major world has two stories: the one that's told, and the one about how it came to be. Nonfiction books devote themselves to the second – and it's a rich one: design decisions, discarded drafts, world-building down to the smallest detail. For fans, these volumes are doubly valuable, because they deliver the knowledge that turns viewers into connoisseurs, and they look so good on the shelf that many artbooks end up as display pieces on the coffee table instead. At Elbenwald you'll find officially licensed nonfiction for movies, shows, games, and anime – from the compact guide to the large-format picture book that's more furniture than book. What they share is the ambition to deliver knowledge that goes beyond the obvious – and that's exactly what sets the good titles apart.

What makes good fan nonfiction?

Official sources and the right kind of depth. Officially licensed volumes are created with access to original material – concept art, production documents, archival knowledge – that unofficial titles simply don't have. When it comes to depth, an honest self-assessment helps: if you'd rather flip through pictures, reach for the artbook; if you want to look things up, the encyclopedia is the way; if you want to understand connections, go for the background volume. Formats, language, and page count differ noticeably by title – the product page provides clarity. One underrated point is the format itself: large-format picture books want to be displayed lying flat or stood in sturdy shelving. If you lay one crosswise on top of a novel series, you haven't quite grasped the principle of collecting yet – but that's easy to fix. If you gift regularly, keep this in mind too: picture books make a double impact under the Christmas tree – once when unwrapped, again when everyone flips through it together.

Frequently asked questions

What kinds of nonfiction does Elbenwald carry?

Artbooks and picture books with concept art, encyclopedias and reference works for major franchise worlds, and background and making-of volumes for movies, shows, and games. Use the filters to find the titles for your fandom directly.

Who is an artbook worth it for?

For anyone who loves worlds through their design – artbooks show how characters, places, and creatures were designed, often including drafts that never made it into the final cut. Also popular with artists as an inspiration source and with anyone whose coffee table still needs a statement piece.

Is nonfiction a good gift for fans?

One of the surest bets – especially for fans who seem to already own everything. They know the story by heart, but usually not the background. A picture book of their favorite world rarely lands as a duplicate.

What language do the volumes come in?

Depending on the title, in German or the original language – for picture books, language is often secondary, for encyclopedias it isn't. The binding information is on the respective product page.

Range overview

Nonfiction is the knowledge department of Books & Comics – flanked by the novels for the narrated side, the cookbooks for the edible one, and the hobby books for the handmade one. Particularly rich, traditionally, are the major worlds: Harry Potter, Star Wars, and The Lord of the Rings are among the universes written about the most – and the gaming side is covered by the gaming world.

What else goes with it?

Heavy volumes demand sturdy presentation: bookends keep the knowledge collection standing upright. And since nonfiction fans are notoriously hard to shop for, but easy to spoil themselves: Gift Ideas works in both directions.